Dark Product to Publish Night Shift: 1999, a Neo-Noir Vampire Visual Novel by Georgina Owassapian
- 12 hours ago
- 1 min read
Dark Product today announced that it will publish Night Shift: 1999, a narrative-driven 1-bit visual novel developed by Georgina Owassapian, bringing the title to a wider global audience across PC platforms.
Set in Sydney’s Kings Cross during the final days of the millennium, Night Shift: 1999 places players in the role of Isra, a centuries-old vampire attempting to reintegrate into modern society. Players must balance work, relationships, and survival, navigating a branching narrative shaped by player choice, with multiple routes and endings.
Blending stark 1-bit visual design with a deeply personal, character-driven story, the game explores themes of identity, belonging, and restraint within a supernatural framework. Across its narrative, players will engage with a diverse cast, manage their hunger, and determine whether to assimilate or embrace their darker nature.

Dark Product will support the title with publishing, platform strategy, and commercial rollout, continuing its focus on atmospheric and narrative-led titles.
About Night Shift: 1999
Night Shift: 1999 is a story-rich visual novel featuring:
Multiple branching routes and endings
A stylised 1-bit pixel art aesthetic
Choice-driven narrative systems
A supernatural setting grounded in late-90s urban life
Themes of identity, community, and survival
The game is currently in development and available to wishlist on Steam.
About Georgina Owassapian
Georgina Owassapian is an independent developer and writer focused on narrative-driven interactive experiences. Her work on Night Shift: 1999 blends visual novel storytelling with themes of identity, migration, and community within a supernatural context, delivered through a distinctive minimalist aesthetic.


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