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THE AXIS UNSEEN, Launching on PlayStation 5 on December 4th 2025

  • Writer: Scott Millard
    Scott Millard
  • 1 day ago
  • 5 min read

A Heavy-Metal Horror Hunt, Reimagined for PlayStation 5 with DualSense™ Haptics, Adaptive Triggers & 3D Spatial Audio


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Busan, South Korea — TUESDAY DEC 2, 2025 — Dark Product and Just Purkey Games are excited to announce that the acclaimed heavy-metal horror hunting game The Axis Unseen is OUT on PlayStation®5 on THURSDAY DECEMBER 4th 2025. Built by solo developer and 20-year AAA veteran Nate Purkeypile, the PS5 version delivers the most immersive way to experience this folklore-driven open world, enhanced with DualSense™ haptics, adaptive triggers, and 3D spatial audio.




A visceral blend of hunting simulator, atmospheric exploration, and heavy-metal fantasy, The Axis Unseen casts players into a world outside of time where ancient creatures from forgotten folklore have broken through the veil and only one hunter remains to stop them.

Track monsters using supernatural senses. Wield elemental arrows. Steal powers from your prey.


Hunt… or be hunted.


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BUILT FOR PLAYSTATION®5


A More Physical, Sensory Hunt

The Axis Unseen on PS5 makes full use of the DualSense controller to connect players more deeply to the world’s tension, tracking, and combat.


Adaptive Triggers — A Living Bow in Your Hands

  • Tension scales dynamically as you draw your bow.

  • Each elemental arrow type has a unique resistance profile.

  • Subtle trigger pulses warn you when monsters have detected you or are stalking from behind.


Haptic Feedback — Track the World Through Touch

  • Directional haptic waves guide your enhanced senses: scent, heat, blood trails, and movement.

  • Creatures emit distinct haptic patterns that intensify as they close in.

  • Terrain, weather, and magic effects are translated into fine-grain tactile feedback.


3D Spatial Audio — Hear What Hunts You

  • Footsteps, breathing, and creature movement reveal direction and distance.

  • Wind shifts can be heard sweeping around you — critical for tracking and stealth.

  • Environmental ambience reacts to danger, rituals, and elemental arrow effects.

Together, these features deliver the most immersive and fear-driven version of The Axis Unseen yet.


ABOUT THE GAME


Your village of hunters has been wiped out. The boundaries between worlds have torn open. Ancient beasts, predators older than civilization, are entering reality. Armed with your bow, instincts, and the powers you steal from fallen monsters, you must uncover the mysteries of a realm beyond time and stop these creatures from escaping.


Key Features

  • Open-World Hunting Horror – Explore a hand-crafted world filled with creatures pulled from global folklore.

  • Enhanced Sense Powers – Track scent, read heat signatures, and perceive supernatural visual cues.

  • Elemental Arrows & Primal Magic – Craft fire, lightning, and shadow arrows to turn the beasts’ powers against them.

  • Diegetic Immersion – No HUD; your tattoos, gear, and environment reveal all vital information.

  • Lost Journals – Discover the stories of hunters before you — and write your own through survival.

  • “Primitive Metal” Soundtrack – 90+ minutes of adaptive heavy-metal and primitive-instrument fusion by Clifford Meyer (ISIS, Red Sparowes).

  • Pacifist Documentation Mode – Photograph and study creatures instead of killing them.


ABOUT THE DEVELOPER: NATE PURKEYPILE


From Building Iconic Worlds at Bethesda to Creating an Entire One Alone

Nate Purkeypile is the founder of Just Purkey Games and the solo creator of The Axis Unseen. Before going indie, Nate spent 14 years at Bethesda Game Studios, contributing to some of the most celebrated RPGs of all time.


His credits include:

  • The Elder Scrolls V: Skyrim

  • Fallout 3 (including The Pitt & Point Lookout DLCs)

  • Fallout 4

  • Fallout 76 (Lead Artist)

  • Starfield (Lead/Lighting roles)


His unmistakable worldbuilding style is seen in iconic locations such as Diamond City, Blackreach, and Little Lamplight, areas praised for their atmosphere and memorability.


A One-Man Open-World Project

In 2021, Nate left Bethesda to “get back to making games with his own hands.” Over the next three years, he built an entire open world alone, designing the monsters, crafting the systems, coding the gameplay, composing the environments, and shaping the game’s distinctive identity.


Along the way, he developed a new musical direction: “primitive metal,” a collaboration with Clifford Meyer featuring over 90 minutes of adaptive sound that reacts to gameplay.


Supporting facts from Nate’s career include:

  • Early work on BloodRayne 2, Æon Flux, and Metroid Prime 3: Corruption

  • Valedictorian graduate of DigiPen Institute of Technology

  • Post-launch of The Axis Unseen on PC in 2024, Nate began ideating his next project while traveling cross-country in an RV


The PC release in 2024 earned strong praise from players and critics for its atmosphere, world design, and tense predator-prey gameplay loop.


CRITICAL PRAISE


From Escapist Magazine:

“The Axis Unseen is the most Skyrim-like game I’ve played since Skyrim… filtered through the likes of Elden Ring and Praey for the Gods.” (The Escapist)


From TechRaptor:

“It combines horror, hunting and shooting, with heavy metal music to carve out a place among competing titles.” (techraptor.net)


From Shacknews:

“You’re off the edge of the map… Here be dragons. But if you play it right, the scariest thing in this world might just be you.” (Shacknews)

“Just Purkey Games has made something special… You’re off the edge of the map. Here be dragons. But if you play it right, the scariest thing in this world might just be you.” — Shacknews (https://www.shacknews.com/article/141775/the-axis-unseen-review-here-be-dragons)


From FandomWire:

“Its visuals and sound design are remarkably impressive….” (FandomWire)


From PC Gamer

“It’s arguably … a completely different genre than the Bethesda RPGs creator Nate Purkeypile formerly worked on, but it feels like an elaboration on a very specific way of playing those games. … The Axis Unseen’s stealth frequently resulted in these great cat and mouse duels between me and the wildlife.” — PC Gamer PC Gamer


COMING TO PLAYSTATION®5 — DECEMBER 4th 2025



About Just Purkey Games

Just Purkey Games is an independent game studio created by Nate Purkeypile, a 20-year industry veteran and former Bethesda Game Studios artist whose credits include Skyrim, Fallout 3, Fallout 4, Fallout 76, and Starfield. Established in 2021, the studio was founded on the belief that memorable, atmospheric worlds can be built by small, highly focused teams — or even by a single creator.Just Purkey Games is dedicated to crafting unique, artist-led experiences with bold visual identity, minimal overhead, and maximal creative freedom. Its flagship title, The Axis Unseen, embodies that vision through folklore-driven monster hunting, sensory immersion, and a signature “primitive metal” soundtrack.


About Dark Product

Dark Product is a forward-thinking publisher and curator of immersive entertainment, dedicated to delivering unique, narrative-driven experiences across gaming and multimedia platforms. Dark Product specializes in strategic investments, publishing, and distribution, with a strong focus on horror and thought-provoking content.


For press inquiries, review codes, interviews, or assets, please contact:office@darkproduct.com

 

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